设计伟大的iPhone应用(影印版)
Josh Clark
出版时间:2011年03月
页数:320
你已经有了一个关于iPhone应用的创意——和其他地球人一样。采用优雅的设计,融入有效的易用性以及适度的个性化,可以让你的应用与众不同。这本鲜活易读的指南,通过介绍实用原则和丰富的可视化样例,向你展示如何为iPhone和iPod Touch设计非凡的用户体验。
无论你是设计师、程序员、管理者,还是营销人员,Tapworthy 都将教会你“思考iPhone”,并帮助你在整个设计过程中问对问题做对事。你将探索如何综合考虑设计、心理、文化、人体工程学和易用性来创造一个值得点击(tapworthy)的应用。与此同时,你还将获得来自Facebook、USA Today、Twitterrific等许多应用设计大师的幕后洞见。
· 从初始概念到最终成品过程中不断发展你的创意
· 构建一种毫不费力的用户体验以换取点击
· 探索触摸设计的奥秘
· 了解人们如何以及为什么要使用iPhone应用
· 学习以Apple的方式使用iPhone控件
· 创建自己的视觉效果个性包
“很难找到像Josh Clark这样的人,如此专注于界面设计和移动设备主题。”
——John Maeda,罗德岛设计学院院长
“在过去两年多的时间里,我完全沉浸在iPhone UI设计之中,甚至自己也写过相关主题,所以尽管我很高兴地审阅了本书初稿,但并不指望会有任何令我耳目一新的东西。老兄,我错了。Tapworthy不仅总结了几乎所有我所知道关于iPhone用户界面设计的知识,并促使我以新的方式来思考iPhone典型用户。对于任何致力于移动应用的人来说,这本书都是非常宝贵的资源。”
——David Barnard,App Cubby创始人
JoshClark是一位独立的设计师和开发者,他通过提供讲习班和咨询服务,以帮助创意公司构建值得点击的iPhone应用和有效的网站。Josh同时也是《Best iPhone Apps》(O’Reilly出版)以及Web内容管理系统——Big Medium的作者。
  1. About the Author
  2. Acknowledgments
  3. Introducti on
  4. Designing apps for delight and usability
  5. But First . . . Breathe
  6. No Geek Credentials Required
  7. Advice from the Real World
  8. 1. Toucha nd Go
  9. How we use iPhone apps
  10. On the Go: One Hand, One Eye, One Big Blur
  11. Get It Done Quick
  12. One Tool in a Crowded Toolbox
  13. Bored, Fickle, and Disloyal
  14. Double-Tap, Pinch, Twist, What?
  15. Clumsy Fingers 13
  16. So, What, Do I Design for Dummies?
  17. 2. Is It Tap worthy?
  18. Crafting your app’s mission
  19. There’s Not an App for That
  20. What’s Your Story?
  21. What Makes Your App Mobile?
  22. First Person: Josh Williams and Gowalla
  23. Mobile Mindsets
  24. “I’m Microtasking”
  25. “I’m Local”
  26. “I’m Bored”
  27. What Makes You So Special Anyway?
  28. Wait, Wait, Come Back!
  29. Throw Out the Babies, Too
  30. Can’t I Get That on the Web?
  31. 3. Tiny Touchscreen
  32. Designing for size and touch
  33. A Physical Feel
  34. Rule of Thumb
  35. The Magic Number Is 44
  36. Don’t Crowd Me
  37. First Person: James Thomson and PCalc
  38. Pointed Design
  39. Take It From the Top
  40. Design to a 44-Pixel Rhythm
  41. Be a Scroll Skeptic
  42. Edit, Edit, Edit
  43. Secret Panels and Hidden Doors
  44. First Person: Rusty Mitchell and USA Today
  45. 4. G et O rganized
  46. Structuring your app the Apple way
  47. WWJD: What Would Jobs Do?
  48. Getting Around: Apple’s Navigation Models
  49. Flat Pages: A Deck of Cards (or Just One)
  50. Tab Bar: What’s on the Menu?
  51. Tree Structure: Let 1,000 Screens Bloom
  52. Combining Navigation Models
  53. Modal Views and Navigational Cul-de-Sacs
  54. A Tangled Web
  55. Storyboarding Your App on Paper
  56. Put Something Ugly on Your iPhone
  57. First Person: Jürgen Schweizer and Things
  58. 5. The Sta ndard Controls
  59. Using the built-in interface elements
  60. The Power of Standard Visuals
  61. The Navigation Bar Shows the Way
  62. The Toolbar
  63. “So an Icon Goes into a Bar . . .”
  64. The Search Bar
  65. Table Views Are Lists on Steroids
  66. Setting the Table: Indexes and Grouped Lists
  67. Table View Editing Tools
  68. Text Me
  69. Editing Text
  70. Fixing Typoz
  71. Is That for Here or to Go?
  72. Don’t Make ’Em Keybored
  73. Multiple Choice: Pickers, Lists, and Action Sheets
  74. On the Button
  75. Yes and No: Switches
  76. Segmented Controls Are Radio Buttons
  77. Sliders Stay on Track
  78. Settings: A Matter of Preference
  79. Is There More?
  80. 6. Stand Out
  81. Creating a unique visual identity
  82. What’s Your App’s Personality?
  83. Gussying Up Familiar Pixels
  84. You Stay Classy
  85. Keep It Real
  86. Designing Custom Toolbar Icons
  87. Metaphorically Speaking
  88. I Call My New Invention “The Wheel”
  89. And Now for Something Completely Different
  90. First Person: Craig Hockenberry, Gedeon Maheux, and Twitterrific
  91. 7. First Impressions
  92. Introducing your app
  93. Your Icon Is Your Business Card
  94. Building Your App’s Icons
  95. What’s In a Name?
  96. While You Wait: The Launch Image
  97. The Illusion of Suspended Animation
  98. Put Out the Welcome Mat
  99. Instructions Can’t Make You Super
  100. The First Screen
  101. First Person: Joe Hewitt and Facebook
  102. 8. S wip e! Pinch! Flick!
  103. Working with gestures
  104. Finding What You Can’t See
  105. Pave the Cowpaths
  106. Shortcuts and Backup Plans
  107. Piggybacking Standard Gestures
  108. Shake, Shake,
  109. Two’s a Crowd 254
  110. Awkwardness for Self Defense
  111. Phone Physics
  112. 9. Knowt he Landscape
  113. The spin on screen rotation
  114. Why Do People Flip?
  115. A Whole New Landscape
  116. Making a Complicated Turn
  117. Don’t Lose Your Place
  118. 10. Polite Conversati on
  119. Alerts, interruptions, and updates
  120. When To Interrupt
  121. Remain Calm and Carry On
  122. Pushy Notifications
  123. No Stinkin’ Badges
  124. Yep, I’m Working on It
  125. Bending Time: Progress Bars and Other Distractions
  126. 11. Howdy, Neighbor
  127. Playing nice with other apps
  128. Public Square: Contacts, Photos, and Events
  129. Tag, You’re It: Passing Control to Other Apps
  130. Roll Your Own: Browsers, Maps, and Email
  131. Happy Trails, Neighbor
  132. INDEX
书名:设计伟大的iPhone应用(影印版)
作者:Josh Clark
国内出版社:东南大学出版社
出版时间:2011年03月
页数:320
书号:978-7-5641-2501-1
原版书书名:Tapworthy
原版书出版商:O'Reilly Media
Josh Clark
 
Josh Clark is a designer, developer, and author who helps
creative people clear technical hassles to share their ideas
with the world. As both speaker and consultant, he’s helped
scores of companies build tapworthy iPhone apps and effective
websites. When he’s not writing or speaking about
clever design and humane software, he builds it. Josh is the
creator of Big Medium, friendly software that makes it easy
for regular folks to manage a website.
Before the interwebs swallowed him up, Josh worked on a slew of national PBS
programs at Boston’s WGBH. He shared his three words of Russian with Mikhail
Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers,
and wrote trivia questions for a primetime game show. In 1996, he created the
uberpopular “Couch-to-5K”(C25K) running program, which has helped millions
of skeptical would-be exercisers take up jogging.
Josh makes words, dishes advice, and spins code in his hypertext laboratory at
www.globalmoxie.com. Follow him on Twitter at www.twitter.com/globalmoxie.
Josh is also the author of Best iPhone Apps and iWork ’09: The Missing Manual,
both published by O’Reilly Media.