游戏设计之快乐理论(第2版,影印版)
Raph Koster
出版时间:2014年05月
页数:279
“时下经典。”
——Noah Falstein,首席游戏设计师
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“我读过的最好的游戏设计书籍。”
——David Jaffe,《God of War》的创意总监
“本书之于游戏就像《Understanding Comics》之于连环画。”
——Cory Doctorow,《Little Brother》作者

现在这本十周年纪念版经典书籍将引领你深入了解现代视频游戏的影响力并查看它们与诸如跳棋这类传统游戏之间的共同点。此探索的关键是,资深游戏......展开全部内容介绍
  1. foreword
  2. prologue: my grandfather
  3. chapter one: why write this book
  4. chapter two: how the brain works
  5. chapter three: what games are
  6. chapter four: what games teach us
  7. chapter five: what games aren't
  8. chapter six: different fun for different folks
  9. chapter seven: the problem with learning
  10. chapter eight: the problem with people
  11. chapter nine: games in context
  12. chapter ten: the ethics of entertainment
  13. chapter eleven: where games should go
  14. chapter twelve: taking their rightful place
  15. epilogue: fun matters,grandpa
  16. afterword: ten years later
  17. notes
购买选项
定价:68.00元
书号:978-7-5641-4907-9
出版社:东南大学出版社